home *** CD-ROM | disk | FTP | other *** search
- Adventure 550 Part I
-
- Well, like the sign says: Welcome to the land of ADVENTURE 550, the expanded
- version of Original Adventure.
-
- Here you are standing at the Now's a good time to tell you about the dwarf
- and the axe. Somewhere along the way, a little dwarf's going to curse at
- you, throw an axe and run away.Get the axe and keep it with you until your
- lamp runs out of power. This axe will save you from the dwarf and his
- friends.
-
- Now we're off to collect some more treasure. Go south and get the Jewelry
- you see here, then go north and west and get the coins. About now, you're
- pretty well loaded down, so we going to go and dump our treasures. Go east
- and north, then north again to the Y2 room. At random times, you'll hear a
- hollow voice say "Plugh". This is another magic word and should be written
- down. Turn your lamp off and say PLUGH. You're back in the building again.
- Drop the Nugget, Diamonds, Coins and Jewelry, say PLUGH again and turn your
- lamp back on.
-
- Now, go south and get the silver bars, south again and northeast. Pick up
- the jewel-encrusted Helmet and go south. Now go northwest and then east.
- There's a little mushroom growing on the wall. This mushroom is magical in
- nature. Whenever you eat it, your muscles bulge to huge proportions and you
- become much stronger. Even though you've eaten the mushroom, from time to
- time on a purely random basis, the mushroom will grow back. It's a good idea
- to check this room every so often to see if the mushroom's back. If it is,
- just pick it and carry it with you. If you run into a situation where you
- can't carry anything more, eat the mushroom and you should be able to carry
- three or four more items.
-
- Okay, eat the mushroom and go south, then go north. There's a little vial
- of oil here. Pick it up, but whatever you do, don't drop it anywhere because
- it's highly explosive! Now go north and south then up the stairs. Go east
- and my, my! There's a softly humming sword plunged deep into a rock here!
- Get the sword (you're strong enough since you've eaten the mushroom, right?)
- and go west, back down the stairs and then go southeast, north and north
- again. No treasures here, but there is a magic word (even though it doesn't
- look like it!). The word is MELENKURION. Write it down on your list and go
- south three times. Then go north twice back to Y2. Turn your lamp off (got
- to conserve energy, don't we?) and PLUGH yourself back to the building. Drop
- the Helmet and Silver Bars, get the bottle and food, PLUGH back to Y2, turn
- your lamp back on, and go south. Now we're going to delve deeper into the
- bowels of this cave. So, chin up and look lively!
-
-
- Adventure 550 Part II
-
- Down through the hole we go (watch your head!) and drop the rod. There are
- several rooms in the lower levels of the cave that you can go to directly
- just by saying its name. The BEDQUILT room is one of them. So say BEDQUILT
- and there you are.
-
- Now, we're going to another of these rooms, so say SLAB. You're now in the
- Slab Room. Go south. This is the Two-Pit Room, named thusly because there
- are two pits here. There is also a hole 25 feet above your head that you
- can't possibly reach...yet! Go down into the pit. There's a tiny little
- plant here murmuring "water...water". Pour the water from the bottle onto
- the plant. It spurts into furious growth for a few seconds and is now
- bellowing for more water (greedy, isn't it?).
-
- Well, let's appease its demand. Go up and west back to the Slab Room. Look
- up...there's a hole in the ceiling so go up. You're in a strange north/south
- canyon. Go north and north again to the underground reservoir and fill your
- bottle with water. Then go south, south again and back down to the Slab
- Room. Go south and down into the pit and pour more water on the plant.
- Shooom! It's now 25 feet tall and reaches all the way up to that pesky hole
- you couldn't reach before! But don't climb it yet. Go up and east then down
- into this new pit. There are oily pools everywhere! Fill your bottle with
- oil, go up, west, down and now climb the beanstalk.
-
- There's a tunnel here, so go west. A giant has unwisely left a nest of
- Golden Eggs here! Also, note the legend on the wall..."FEE, FIE, FOE, FOO
- [sic]" (foo?). Anyway, leave the eggs, write these words down and go north.
- You've come to an old, rusty door. Weren't you clever to bring some oil! Oil
- the door and drop the bottle, food, and keys. Now, go back south then go
- east. There was a cave-in here, but you just manage to squeeze through the
- debris by going north...only to confront a very angry, hungry looking ogre!
- Throw the sword at the ogre. The sword flies through the air singing
- something Wagnerian in nature, as if it knows what it must do...and neatly
- slices the ogre to ribbons! But the battle was too much for it and your
- contralto companion now lies in a puddle of metal. But, cooling rapidly, you
- notice that it has become a Ring wrought from the finest Mithril! Get the
- Ring and go north.
-
- You've entered the Sorceror's Lair. Upon one wall is carved "NOSIDE
- SAMOHT". It looks vaguely familiar, doesn't it? Write these two words down
- and go east. You're standing on the brink of a strange, bottomless pit with
- paths leading east, west and north. First, we're going to go east. The path
- stops here but you notice a crack heading northeast then follow the path
- southeast. There's a path leading farther south here, but it's covered with
- slime that seems to know you're here! It looks like it would devour you if
- you tried to go south now! Throw the little vial at the slime. Look! The
- slime shrivels up, turns black and finally disappears!
-
- The way is now clear for you to continue, so go south, then south again.
- You've entered a small, shelved room. Upon one of the shelves is an open
- casket filled with rare Black Opals! Get the opals and go back north twice,
- then west and southwest back to the path. Now, go north and west. Again, the
- path ends, but you can enter the southeast crack. You enter it and find
- yourself in the Ice Room. Go east down the ice slide.
-
- Brrrrr! Are your teeth chattering? They should be because you've entered
- the Ice Caverns and there's only two ways you can go...south and northwest.
- The slide you came down is unclimable, so it's off into the Ice Mazes. The
- southern path is a dead-end, so go northwest and don't lose your way! Now,
- go west, south, west, north, northwest, west twice and south twice. You've
- come to a niche wherein an intricate Crystal Sculpture of a Pig rests! Get
- the sculpture and go north twice. Now go northwest, west, south, northwest
- twice, west twice and northwest. Believe it or not, you've spelled out a
- magic word with all this meandering! But more importantly, you have entered
- a room with a sign floating in midair which states, rather unpretentiously,
- "this way out". The magic word you spelled out in the Ice Maze is "THURB".
- Say THURB and also write it down on your list of magic words. Poof! You're
- back at the top of the slide that started all this. So go northwest and
- north. You're now standing on the brink of the pit again. Go north, west,
- and south until you get back to the Giant's Room. But don't touch the eggs
- yet. (Patience, patience!)
-
- It's time to dump our treasures now, so go south and down the beanstalk,
- then go up and west to the Slab Room. Now go back up through the
- hole...we're going to take a shortcut, and I hope we don't run into anything
- nasty on the way! Go south (gulp!), sorry about this...there's a fierce,
- green dragon baring further progress! It's also lying on a rather handsome
- looking Persian carpet! Kill the dragon! What? With my bare hands??? Yes!
- Why not? Well, I'll be darned, you did it! Get the rug (leave the teeth for
- now) and go east, then east again. You're back in the Hall of the Mountain
- King! Go north twice to the Y2 Room, turn your lamp off and PLUGH yourself
- back to the building. Drop the Opals, Sculpture, and Rug.
-
-
- Adventure 550 Part III
-
- By now, you may have heard some rustling noises in the darkness behind you.
- That noise is the Pirate following you around, just waiting for you to pick
- up a treasure he can steal! Let him! But as soon as he does, get back to the
- Hall of the Mountain King. From here, we'll go into his maze and wind our
- way through the rooms and locate not only the treasure he's stolen, but his
- Treasure Chest as well!
-
- Ready? Okay...from the Hall of the Mt. King, go west three times, then east
- and south into the hole. You are now in a Maze of Twisty Little Passages All
- Alike. So follow me closely and don't get lost! Go east, south three times,
- north and east. You should be on the brink of a pit. Now go north, east and
- northwest. You have located the Pirate's Den! Take his Chest and any
- treasures he's taken from you and go southeast, west and south back to the
- Brink of the Pit. Go down into the pit and go east twice. Turn your lamp off
- and say XYZZY and you're back in the building! Drop your treasures and the
- Chest. You can't open the chest, so don't bother with it. Now PLUGH yourself
- back to Y2 and turn your lamp back on.
-
- Now south and back down into the hole and get the rod. Say BEDQUILT then
- SLAB. Go south and down into the pit. Now climb the beanstalk and go west
- back to the Giant's Room. Not yet...leave the eggs. Go north then north
- again through the door. You've discovered a beautiful cavern with a
- waterfall ending in a whirlpool. But better yet, you've found a Jeweled
- Trident! Get the Trident and go back south three times and back down the
- beanstalk. Go up, west and north back to Bedquilt. Now go east to Complex
- Junction and go north. There's an enormous clam laying here! Open the clam.
- Goodness! A huge lusterous pearl rolls out and downhill. It was an oyster
- all along! Okay, go down twice to the cul-de-sac and get the pearl, then go
- up twice back to the oyster room.
-
- Now go up and east. The passage looks kind of damp here...and well it
- should for it's actually a patch of quicksand! But, it seems to me you're
- pretty good at building bridges with that wand of yours. So wave the rod.
- Even though nothing obvious happens, in reality, a bridge has been built
- across the quicksand, so go east, north, then north and southwest. Turn your
- lamp off for this area is lit by the light of three (three?) moons! Go down
- the stairs to the beach. Look! There's a dinghy with a bag of pieces of
- eights here! Get the bag and go back up the stairs, go west and turn your
- lamp back on. Now go northwest and east. Then go south. Well, Davey Jones'
- Locker! There's a finely carved spyglass here! Get the spyglass and go
- north, west then south. Hmmm, that path looks damp again! Well, no matter,
- just wave the rod and go west over the patch. Go west then down back to the
- Oyster Room, then south back to Complex Junction. Well, let's go deposit
- some more treasures, so go up, east, up and north to Y2. Lights off! PLUGH
- back to the building and drop all your treasures (except the ring). PLUGH
- and turn the lights back on. Go south and down through the hole. Pop back to
- BEDQUILT, then to the Slab room and south and down into the pit. Climb the
- beanstalk and go west into the Giant's Room. Go north twice through the door
- and drop the ring and the rod, but keep the lamp. Time to take a dip, so go
- down (into the Whirlpool???). It's a good thing you dropped everything
- because you manage to hold onto the lamp. The current's so strong you'd have
- dropped everything else! You find yourself deposited on the opposite shore
- of the reservoir. You see a huge gong hanging on the wall and claw tracks
- leading into the lake. Go north and northeast. You've found Ralph Witt's
- main treasure room! And look! Hanging loose over the balcony is a string of
- Indian Turquoise Beads! Get the beads and go west and south back to the lake
- shore. Now what? How do you plan on crossing this lake? You could wait for
- Jacques Cousteau or...say! What about the gong? Hit the gong and look!
- There's a huge tortoise here with "I'm Darwin - Ride Me!" written on its
- back. Well, when in Rome...ride on the turtle's back and wonder of wonders,
- he glides into the water and takes you back to the southern shore of the
- reservoir and disappears back into the depths of the lake.
-
- Go back south three times and get the dragon's teeth, then go east twice
- and north twice to Y2...lights off and PLUGH. Drop the beads and PLUGH back
- to Y2, lights on, south and down into the hole. Go to Bedquilt, then Slab,
- then south and down. Climb the beanstalk, west and get the Eggs (finally!).
- Now go north and get the food and keys, then go north, get the rod and the
- ring and go west. Now go down the slide to the Low Room. From here go
- southwest, then up.
-
- You've come to a deep chasm and a rickety bridge crossing it. Also you have
- encountered a troll who demands that you throw him a treasure before you
- cross. Throw him the Eggs (they're retrievable). He scurries away clutching
- the eggs, leaving the bridge unattended. Cross the bridge and go northeast,
- east and drop the keys and the food. Go northeast and east. You've found
- some very rare Spices! Get the spices and go west and north. Turn your lamp
- off because you've found a breathtaking view...the area is dimly light by
- the fires of a monstrous underground volcano and you can see across the
- volcano a valley. It's bridge building time again, so wave your rod and drop
- it. A bridge spans the volcano from rim to rim. Make sure you have your ring
- with you and cross the bridge. Now go north to the wall.
-
- A huge, bull-like figure gazes down at you with a distinctly amused look on
- its face. It seems to be daring you to discover the means of entrance to its
- land. Believe it or not, you know the name of the tool to use...right! It's
- your old friend, MELENKURION! So say MELENKURION and magically three great
- crevices appears at the base of the statue!
-
-
- Adventure 550 Part IV
-
- Go northeast and turn your lamp back on; then go north and northwest.
- There's a beautiful Jade Bracelet is lying here. Get the Jade and go east.
- Uh oh...all of a sudden out of seemingly empty space appear a horde of nasty
- little gooseberry goblins with sharp nasty teeth. They're screaming and
- yelling at you in a most threatening manner. It seems somewhere in the back
- of your mind that you recall something about an army growing from dragon's
- teeth! Throw the teeth and before you appears an army of skeletons who
- frighten the goblins away, turn and salute you then disappear before you can
- thank them. Go northeast and get the flask. Don't open it yet, though! Now
- go south twice and northwest back to the main entrance.
-
- Go northwest into the Fog Room. You're warned that to go farther into the
- Fog could be disasterous, but you're not going to let a little fog stop you,
- are you? Of course not! So go north and...oh my, lost in the fog. I'm sure
- you've heard it before, but the worse thing to do when you're in a fog is to
- have a light lit, so turn your lamp off. Look! There in the distance...a
- barely visible light can be seen. Since the direction is purely random,
- you'll have to head for it yourself.
-
- When you reach the light you find yourself in a room with a dark passage
- leading down. So go down and turn your lamp back on. Lo and behold! You've
- found the Ruby Yacht of Omar Khayyam! Get the yacht and go north. You're in
- the Pentagram room. Put the flask on the Pentagram and open it. All of a
- sudden an 12-foot tall djinn appears before you. But luckily, you have him
- trapped within the confines of the Pentagram. He offers to give you some
- help if you'll only release him from the Pentagram. Do so and he gives you a
- history lesson about Ralph Witt and his hatred of the order of the alphabet
- because his last name (Witt) places him at the bottom of things. Now go
- north and up. The djinn appears again and gives you a magic word: PHUGGG.
- Then the djinn disappears again never to appear again. But don't worry,
- you've gotten everything from him that you need. Now, go up the chimney,
- then south and down. Voila! You're back at the beginning of the Fog Room.
- (Whew! Aren't you glad you didn't have to find your way back through that
- pea-soup?) Go south.
-
- Somewhere about now you should be getting "lamp getting dim" messages. Keep
- on going until your lamp runs completely out of power. Don't panic, though,
- just drop the lamp and say NOSIDE SAMOHT (remember him?) and before you know
- it, a blue aura appears around your lamp and it suddenly is recharged! Pick
- it up and keep going.
-
- Go north three times being careful not to step on the sleeping Basilisk. Go
- down the spiral stairs twice then go north. You've found another Y2 Room.
- Don't do anything silly like trying PLUGH or PLOVER here because it's
- extremely dangerous trying to get down from a platform suspended 2000 feet
- above a raging volcano! You are about to enter a series of Enchanted
- Caverns. Once you enter them, you must go through the entire maze before you
- can exit them. So pay close attention to the directions that follow:
-
- Go west, south, southwest, northwest, south, down, west, northwest, north,
- south, north and east. Turn your lamp off because you've entered a highly
- polished Royal Audience Hall and light emanates from an unseen source. Go
- east again to the throne and pay your respects to the remains of an unusual
- being. Sitting on the throne is the skeleton of the ruler of this strange
- land. In its hand is a beautiful Sapphire Sceptre! As you take the sceptre,
- the ghost of the skeleton seems to pervade the hall. It gazes at you and
- warns you to remember a magic word then disappears. Write down this magic
- word. In order to complete the game successfully, you'd have to play this
- portion five times; but in order to save you time, the possible magic words
- are: KLAETU, KNERL, BLERBI, SNOEZE and ZORTON. Whichever word the ghost says
- to you, remember it; but write all the words down on your list of words.
-
- Time to leave, so go west then west again and turn your lamp back on. Now
- go southwest, east, southeast, northeast, east, southeast, down, south and
- north. At last...you've come back to the Y2 Room. Go south and down to the
- Storage room and get the plate you see here. Then go up the stairs three
- times then north to the Peelgrunt Room. A massive safe takes up an entire
- wall, but it doesn't have a dial, keyhole, handle or any means to open it.
- It must be a magic safe! Aha! The magic word the skeleton said to you! Say
- the word and the safe creeks open (it was quite rusty). Enter the safe.
- Suspended in mid-air is a luminous crown! Drop all the treasures here, exit
- the safe and close the door. (Don't drop the plate, though!) Then head back
- south towards our sleeping friend. Unfortunately, the Basilisk isn't such a
- heavy sleeper after all and wakes with a roar. Luckily you're carrying the
- plate, and catching sight of itself in the mirror-like finish on the plate,
- it turns itself into a stone statue! Whew! That could've been you! Drop the
- plate and go back south to the entrance.
-
-
- Adventure 550 Part V
-
- Turn your lamp off since you have plenty of light to see where you're going
- and go back south across the bridge and south again. Turn your lamp back on
- and go south, pick up the keys and the food, go southeast and south. You're
- outside a room with a sign over the door that reads "CAUTION! BEAR IN ROOM!"
- Say BARREN and you're inside the room with a ferocious looking bear chained
- to the wall with a golden chain. Good thing you have something to give the
- bear, so feed it the food and it becomes quite tame! Unlock the chain and
- get it and the bear and drop the keys. Exit the room and go up, north, west
- and west.
-
- You've returned to the bridge and the Troll is nowhere in sight. As soon as
- you try to cross the bridge, though, the Troll steps out from underneath the
- bridge and the greedy little beggar demands yet another treasure as a toll!
- Free the bear. The bear goes lumbering toward the Troll, who lets out a
- frightened yell and makes tracks for who knows where! The bear ambles back
- towards you, but leave it here. If you try to take it across the bridge,
- it's entirely possible you'd both perish! Wave goodbye to the bear and cross
- the bridge.
-
- Time to retrieve your eggs from the troll. Type each of the words you saw
- on the Giant's Room Wall separately (i.e. FEE...then FIE...then FOE, etc.)
- After you've typed in FOO, you should receive the message "DONE!". If you
- didn't, then try it again. Go southwest, down and southeast. You're in the
- Oriental Room and a delicate Ming Vase is sitting here! Leave it just now
- and go north then west. You've come to an alcove with a tight squeeze into a
- tunnel heading east.
-
- In order to get into the tunnel, you'll have to drop everything (yes,
- everything!) you're carrying. Do so and go east. At last! The first treasure
- you saw in the game! An enormous Emerald is here! Get the emerald and go
- west and pick up everything you dropped. Now go northwest and south and get
- the Vase, then go southeast and east. There's a velvet pillow laying here.
- Get it and go west three times and down into the pit. One last time up the
- beanstalk, west and get the Eggs. Then south and down. Go up and west then
- up and south, east, east and north twice to Y2 (the real one, this time!).
- Turn your lamp off and PLUGH back to the building. Drop the pillow first
- BEFORE you drop the vase! If you drop the vase first, it smashes into a
- thousand delicate pieces all over the ground and is worthless! Now drop the
- rest of your treasures including the ring this time, PLUGH and turn your
- lamp back on. Go south twice then down.
-
- Imagine that! There's a safe here that's a complete double for the one you
- found in the Peelgrunt Room! Use the same magic word on this safe as you did
- on the other and enter the safe. Here are all the treasures you placed in
- the other safe. Hmmm...this must be the exact same safe! Obviously, it had
- two entrances all along! Get the treasures, exit the safe and close it. Go
- up the stairs and north back to Y2. Lights out and PLUGH back to the
- building and drop this load of treasures. Right now all you should be
- carrying is the lamp. So PLUGH, lights on, go south and down. Go to Bedquilt
- and keep going down until you arrive at the Witt's Construction area. You'll
- see several Spelunker Magazines laying here. You can't read them, but you
- must deliver them! Get the magazines and go east to Witt's End. Drop the
- magazines and keep going east until you get outside.
-
- Now's the tricky part. You must wander around until you receive the "CAVE
- CLOSING - PLEASE EXIT!" message. Start making your way back to Y2. If you've
- retrieved all the treasures you shouldn't be able to get there. Eventually,
- you will be deposited in a sealed cylindrical room in a puff of orange
- smoke. You will be completely empty-handed. There will be no obvious exits.
- The only way out is via magic. Remember that list of magic words you've been
- writing down all this time? Now they become extremely important and useful!
-
- When you opened the flask in the pentagram room, the djinn told you two
- things. The first was the magic word PHUGGG; the second was a brief history
- lesson regarding Ralph Witt and his desire to reverse the alphabet...hmmm!
- Is there something to this? Yes, indeedy! All those magic words you've
- accumulated should now be typed in in reverse alphabetical order! Start with
- ZORTON and work your way down to BLERBI. You should have 16 magic words in
- all. The complete list and order is:
-
- ZORTON, XYZZY, THURB, SNOEZE, SAMOHT, PLUGH, PHUGGG, NOSIDE, MELENKURION,
- KNERL, KLAETU, FOO, FOE, FIE, FEE, and BLERBI.
-
- If you mess up the order of the words, you must start at ZORTON again.
-
- When you have successfully typed the words in, you should be -Poofed-! back
- to the end of a road in a strange valley outside a building. Look familiar?
- If you go into the building and try PLUGH, it doesn't seem to work here!
- That's strange...it all looks the same...or does it?!? Go south down the
- road toward the grate. But this time, when you get to the slit where the
- water is entering, instead of a 2-inch slit, you see a 2-foot slit! Go down
- the slit.
-
- You are sucked down, down, down into the very depths of the earth in
- omplete darkness! Just when you think you're going to die from lack of
- oxygen, you find yourself in a brightly lit treasure room. Look, it's all
- the things you've seen during your adventure: But instead of monsters and
- threatening creatures, you find smiling gooseberry goblins, the troll and
- basilisk are smiling at you benignly, friendly dwarves wave you in!
-
- Congratulations! Hope you had a "grate" time solving this adventure!
-